28 Jul 2009

Crappy directors on board for “Dead Space” and “Castlevania”.

Author: Sterling Heltzel | Filed under: Uncategorized

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These guys aren’t Uwe Boll and Paul W.S. Anderson, but D.J. Caruso (Disturbia, Eagle Eye) and James Wan (Saw, Death Sentence) are two guys I don’t want anywhere near my video game adaptations. I’m quite the proponent of video game adaptations, as a lot of games contain some really rich stories and ideas that would work splendidly on film, but studios tend to not care about the quality of these products, and attach directors-for-hire who have no attachment or ambition with the material. But with Gore Verbinski’s Bioshock and Mike Newell’s Prince of Persia, that can hopefully change.

Caruso is signed on to direct Dead Space, a game that is already deeply soaked in influence from Alien, Solaris, and is altogether just cinematic in its nature. It’s a game with very little plot, which is both a blessing and a curse for Caruso, as the guy just can’t tell a story, and Eagle Eye showed this especially.

Meanwhile, James Wan is directing Castlevania, taking over for Paul W.S. Anderson and co. who were set to ruin that franchise too, but since vampires are hot on the ticket right now, this game is being poised for…brighter directors. That said, James Wan isn’t particularly talented, but he has ambition, I’ll give him that. The story revolves around a group trying to hunt down Dracula, which is about as simple as I can get in a sentence, as the series has quite a bit of games and storyline and blah blah blah that Wan has a lot more to work with in his series than Caruso does.

Both are without release date and hopefully will not be made.

Sources: Movie Make-out and Filmsnmovies

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One Response to “Crappy directors on board for “Dead Space” and “Castlevania”.”

  1. Sean G. Says:

    Jesus, I was hoping we wouldn’t get a Dead Space film at all. It’s practically the brightest opportunity for a studio head or buyer to say “Just put all the cash into the production design, hire a name, and let the chips fall where they may.” Which is too bad, it could really work in a large-format blockbuster. I remain hopeful that game adaptations could really come in to their own within this medium, i.e. do new things with the fiction, and still staying true to the spirit of the game. The crunch is that my enjoyment of games like Dead Space is so heavily reliant on interaction and inclusion within the world, not so much a character’s arc or development.

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